Animating real-time game characters / Paul Steed.
Material type:
- 9781584502708
- 794.815 STE
Item type | Current library | Collection | Call number | Copy number | Status | Notes | Date due | Barcode | |
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HCUC LIBRARY - ENGLISH COLLECTION Audio Visual | Non-fiction | 794.815 STE (Browse shelf(Opens below)) | 1 | Available | CD-ROM x 1 | 07117 | ||
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HCUC LIBRARY - ENGLISH COLLECTION Open Shelf | Non-fiction | 794.815 STE (Browse shelf(Opens below)) | 1 | Available | CD | 03384 |
Browsing HCUC LIBRARY - ENGLISH COLLECTION shelves, Shelving location: Audio Visual, Collection: Non-fiction Close shelf browser (Hides shelf browser)
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791.4 COH SCREEN MEDIA ARTS : AN INTRODUCTION TO CONCEPTS & PRACTICES | 791.4 MIL THE BROADCAST VOICE | 793.9324019 FRI ONLINE GAME INTERACTIVITY THEORY | 794.815 STE Animating real-time game characters / | 794.8151 AHE 3d game creation / | 794.8151 AHE Awesome game creation : no programming required / | 794.81526 LAR GAME DESIGN PERSPECTIVES |
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