Media Innovations AR and VR [electronic resource] : (Record no. 48569)

MARC details
000 -LEADER
fixed length control field 02908nam a22002537a 4500
003 - CONTROL NUMBER IDENTIFIER
control field HCC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250113220303.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240508t2023 -gea|||| |||| 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783662662793
040 ## - CATALOGING SOURCE
Transcribing agency HCC
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.7 LAN
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Langer, Elle [author.]
Relator term author
245 ## - TITLE STATEMENT
Title Media Innovations AR and VR [electronic resource] :
Remainder of title Success Factors For The Development Of Experiences /
Statement of responsibility, etc by Elle Langer.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Berlin, Heidelberg :
Name of publisher, distributor, etc Springer Berlin Heidelberg : Imprint: Springer,
Date of publication, distribution, etc 2023
300 ## - PHYSICAL DESCRIPTION
Extent XII, 124 p.
Other physical details ill., col.,
Dimensions 24cm
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Introduction -- Methods -- Explanation of terms -- AR and VR in the media context -- User experience and needs -- Prouzents for expert interviews -- Analysis of expert interviews -- Outlook -- Appendix 1 -- Appendix 2 -- Appendix 3 -- Appendix 4.
520 ## - SUMMARY, ETC.
Summary, etc Definition for immersive media Economic characteristics for media innovations User experience and presence experience in real world Analysis of success factors on user and producer level Augmented and virtual reality are media innovations with specific characteristics. They create an immersion for the user, as the user is immersed in the medium and its 360° environment. To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage. Content producers face novel challenges in content development, method selection, and teamwork in the development process. Target groups Students Companies Advertising agencies Media industry Content producers who want to learn more about immersive media or are looking for concrete help The author Elle Langer is an experienced and award-winning innovation manager for media and communication products. She has developed and produced numerous non-fiction formats and documentaries for national and international clients. Since 2014, she specializes in the immersive media AR and VR. As the founder and CEO of "pimento formate" she supports companies in VR and AR projects for edutainment, art, music, mental health and various communication projects. As a board member of Virtual Reality Berlin-Brandenburg e.V. she played a major role to establish the immersive media landscape in Germany. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com) This English Book was corrected finally by Stephanie Manz and the author Elle Langer.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia systems
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer vision
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date checked out Copy number Price effective from Koha item type
    Dewey Decimal Classification     HCUC LIBRARY - ENGLISH COLLECTION HCUC LIBRARY - ENGLISH COLLECTION Open Shelf 08/05/2024 EMO-IV-029079/2024/05/08 0.00 1 006.7 LAN 09015 14/10/2024 08/10/2024 1 08/05/2024 Books

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