Essential skills for 3D modeling, rendering, and animation / (Record no. 26614)

MARC details
000 -LEADER
fixed length control field 02187nam a2200217 i 4500
003 - CONTROL NUMBER IDENTIFIER
control field HCC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250113215438.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180524s2015 flua 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781482224122
040 ## - CATALOGING SOURCE
Transcribing agency HCC
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Classification number 006.696
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Zeman, Nicholas Bernhardt.
245 10 - TITLE STATEMENT
Title Essential skills for 3D modeling, rendering, and animation /
Statement of responsibility, etc Nicholas Bernhardt Zeman.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton :
Name of publisher, distributor, etc CRC Press, Taylor & Francis,
Date of publication, distribution, etc 2015.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 226 pages :
Other physical details illustrations (some color) ;
Dimensions 24 cm
500 ## - GENERAL NOTE
General note Includes index.
520 ## - SUMMARY, ETC.
Summary, etc "Preface Late at night, 1997, in some little one-bedroom apartment on Lexington Avenue, in Lexington, Kentucky, I installed my very first 3D software on my self-built HP Windows 95 workstation. It had 64 megabytes of RAM and an Intel Pentium 32 gigahertz processor. Caligari Truespace was an ancient VRML (Virtual Reality Markup Language) authoring software that I had downloaded for free. It was my very first experience with 3D graphics. I had seen it in movies. I had seen it in video games. But I had never really held the tools of creation in my hands and manipulated objects in 3D space before. I eagerly navigated around the interface of the default scene file, which was strewn with various old-timey 3D objects: a teapot, a house, a spider, and a roller coaster. I selected the spider and chose the "rotate" tool, and for the very first time in my life, I manipulated a model in three dimensions on a computer screen. There was no going back. From that one particular moment in time and space, a light went on in my head and I was obsessed. I could not stop thinking about 3D animation. The possibilities exploded. The next 14 years of my life would be a single-minded drive down that same road, without ever stopping to wonder if I was on the right path. 3D graphics were my passion and aspiration. And although that path was ultimately successful, I had a long way to go in terms of my basic understanding. Here is the problem: I had no idea what I was doing. I didn't know a damn thing about 3D graphics"--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional modeling.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Copy number Price effective from Koha item type
    Dewey Decimal Classification     HCUC LIBRARY - ENGLISH COLLECTION HCUC LIBRARY - ENGLISH COLLECTION Open Shelf 27/06/2018 EMO-I-021803 202.10 3 3 006.696 ZEM 07785 10/02/2020 13/12/2019 1 23/05/2018 Books

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