TY - BOOK AU - Bishop, Randy AU - Sweeney Boo AU - Meybis Ruiz Cruz AU - Luis Gadea AU - Kenneth Anderson TI - Fundamentals of character design : : how to create engaging characters for illustration, animation & visual development SN - 9781912843183 U1 - 743.4 BIS PY - 2020/// CY - Worcester, United Kingdom PB - 3DTotal Publishing KW - Arts graphiques Technique KW - Cartoon characters KW - Characters and characteristics in art KW - Comic strip characters N1 - Includes index Statements of responsibility from cover Artists include: Kenneth Anderson; Olga Andriyenko; Randy Bishop; Sweeney Boo; Meybis Ruiz Cruz; Guilherme Franco; Luis Gadea; Ida Hem; Corah Louise; Vanessa Morales; Dom "Scruffy" Murphy; Tom van Rheenen; Stephanie Garcia Rizo; Noor Sofi; Eduardo Vieira; Introduction How to use this book What is character design? Overview ; Establishing the story ; Telling the story Research & ideation. Why is research important? ; How can you research? ; Ideation Key design principles. Shape language ; Color & value ; Lighting ; Balance & contrast ; Scale ; Repetition ; Rhythm ; Tangents Figure basics. Anatomy overview ; Construction & basic shapes ; Different body types ; Exaggeration of form Pose, movement & gesture. Lines of action & movement ; How to construct upward from gesture ; Exaggeration of gesture ; Poses library The face. Constructing the face & head ; Exaggerating shapes ; Expressions ; Exaggerating expressions ; Expressions library Age. Communicating age ; Baby characters ; Child characters ; Teen characters ; Adult characters ; Elderly characters ; Case study: the librarian Accessories. Overview ; Costume library ; Hairstyles library ; Props library Putting it all together. Creating engaging characters ; Hero versus villain Working with multiple characters. Overview ; Two characters ; Main character & sidekick ; Classroom ; Bus-stop queue ; Family dinner ; Music band ; Crowd ; Sports team Working in character design. Key considerations ; Presentation ; Style Ideas grid N2 - "What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization. With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design."--Amazon.com ER -